time for coffee

Today I decided to do an iterative in stead of a recursive traversal. And I still do not understand what I’m writing about

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Speedy debugging for a JavaScript game loop

Javascript code can be quite slow at runtime. At some time you’d prob want to build some debug info, so hopefully you’ll understand why your code is not running as fast as it should. So you start adding some extra code accessing the dom, which makes things even slower. The solution is simple:

speedy code means speedy debugging means no actions on the dom

in HTML add a textarea with id=debug

  • define an array,
  • allocate indexes for the labels.
  • allocate indexes for the values
  • show a flat array at runtime

a newline kan be defined by using the newline character.

in Javascript do something like below

    // somewhere up the ladder
    // ....

    var SomeArray[
        [
            document.getElementById('debug'),
            Math.floor,
            'blablabla, etc'
        ],
        [
            'FPS: ',0,
            "\nball Y speed:",0,
            "\nball X speed:",0
        ], // debug array
    ],
    animate:function(a) {
        (function logic() {
            self.timeout = window.setTimeout(logic, 30);
...
            a[1][1] = fps;
            a[1][3] = b[5];
            a[1][5] = b[6];
            a[0][0].value = a[1].join(" ");

    ... 
    }

    // somewhere in the code
    this.animate(this.SomeArray);

est voila!

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Exoskeleton

Exoskeleton,  a lightweight backbone replacement, looks promising

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dnsmasq

aaah . … no more editing of hosts files on  ipads, nonrooted androids, virtualbox, docker and the like …

With dnsmasq life has become a bit easer. This lightweight DNS forwarder provides a local DNS / DHCP solution to a small-scale network. It’s no BIND9, but  still. It enables you’re own TPL in your own little network, with ease.

life’s good

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